In this paper learning and competence in the MMORPG World of Warcraft are explored. In order to facilitate movement between in-game and the real-world contexts of play, data was collected from couples who play the game together while sharing real space. Through the collection and analysis of interview data the authors develop a framework for the examination of learning practices. The ways in which players acquire and assess skills, balance different skill levels, and accommodate different play preferences, are discussed. It is argued that competence in MMORPGs is complex, variously constituted and assessed by players in diverse ways.
CITATION STYLE
Carr, D., & Oliver, M. (2009). Tanks, Chauffeurs and Backseat Drivers: Competence in MMORPGs. Eludamos: Journal for Computer Game Culture, 3(1), 43–53. https://doi.org/10.7557/23.5994
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