We present ongoing work on the development of an architecture for virtual characters that should serve as a base layer, equipping them with a minimal set of plausible reactive behavior. The architecture conceptualizes reflexive behavior as a response to external (exogenous) and internal (endogenous) stimuli.
CITATION STYLE
Bernardet, U., & Di Paola, S. (2015). A framework for exogenous and endogenous reflexive behavior in virtual characters. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 9238, pp. 132–136). Springer Verlag. https://doi.org/10.1007/978-3-319-21996-7_15
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