This paper presents a parallel algorithm for the direct display of solid objects represented by Constructive Solid Geometry. The algorithm overcomes many of the limitations of previous approaches by using an adaptive technique that ensures a high degree of parallelism. Performance estimates have been obtained by simulation, and a parallel architecture is proposed.
CITATION STYLE
Morris, D. T., & Dew, P. M. (1986). An adaptive parallel algorithm for display of CSG objects. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 237 LNCS, pp. 206–213). Springer Verlag. https://doi.org/10.1007/3-540-16811-7_172
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