IPEx: A gamification tool for learner application of pharmacologic principles of opioid use, misuse, and addiction

0Citations
Citations of this article
42Readers
Mendeley users who have this article in their library.

This article is free to access.

Abstract

Opioids are often prescribed to treat chronic pain ailments, despite lack of evidence for many conditions. Prescriptions frequently become the gateway to opioid misuse and abuse. In response to the opioid crisis, medical school educators in the state of Pennsylvania developed core competencies pertaining to opioids and addiction for which all medical students should demonstrate proficiency before graduation. To enable students to achieve these competencies, we developed a web-based app (IPEx) that delivers a gamified experience for learners in which they are (re)exposed to opioid competencies and practice applying pharmacologic principles in the context of a series of longitudinal patient scenarios. Learning and application are measured by student responses to application questions before and after each of five modules. Prior to launching the IPEx tool broadly, we wished to test the application questions; thus, we invited fourth year medical students to complete a 45 question quiz based on IPEx module content. Students had no specific preparation prior to taking the quiz but had been exposed to all content elsewhere in the curriculum. A total of 45 of 141 medical students (32%) opted to complete the quiz (mean score was 47% ± 13%; range 18%–73%). Cronbach alpha for the instrument was.74. These results suggest that the instrument has internal validity, and medical students have room for growth when it comes to application of opioid related competencies, a situation that the IPEx tool may be uniquely suited to remedy.

References Powered by Scopus

From game design elements to gamefulness: Defining "gamification"

5974Citations
N/AReaders
Get full text

Toward a taxonomy linking game attributes to learning: An empirical study

330Citations
N/AReaders
Get full text

Gamification of health professions education: a systematic review

289Citations
N/AReaders
Get full text

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Cite

CITATION STYLE

APA

Karpa, K., Ward, J., Stegman, M., Berg, A., & Leong, S. L. (2023). IPEx: A gamification tool for learner application of pharmacologic principles of opioid use, misuse, and addiction. Pharmacology Research and Perspectives, 11(5). https://doi.org/10.1002/prp2.1141

Readers' Seniority

Tooltip

Professor / Associate Prof. 3

50%

Researcher 2

33%

Lecturer / Post doc 1

17%

Readers' Discipline

Tooltip

Psychology 2

33%

Business, Management and Accounting 2

33%

Computer Science 1

17%

Nursing and Health Professions 1

17%

Save time finding and organizing research with Mendeley

Sign up for free