Sport events simulation based on virtual reality technology

0Citations
Citations of this article
4Readers
Mendeley users who have this article in their library.
Get full text

Abstract

At present, the setting scheme of background advertisements in sport stadium is mainly presented through PowerPoint in the forms of literature and pictures, which lack of reality and intuitiveness and cannot provide sport sponsors with three-dimensional and intuitive setting effect of background advertisements during the course of television broadcasting. By applying virtual reality technology to the background advertisement setting in the sport stadium, a three-dimensional virtual environment for the background advertisement setting of the sport stadium is built, in which the virtual background advertisement setting in the virtual sport stadium can be really simulated before the match and the three-dimensional setting result can be saved and exhibited to the sport sponsors. © 2013 Springer-Verlag.

Cite

CITATION STYLE

APA

Fu, W. (2013). Sport events simulation based on virtual reality technology. In Lecture Notes in Electrical Engineering (Vol. 205 LNEE, pp. 107–114). https://doi.org/10.1007/978-1-4471-4811-1_15

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free