We Are What We Do has just released a new paper on mental health and how video games can be used to improve wellbeing. The paper was created in consultation with video games expert Tom Chatfield, as part of a research and development project and we’ll be using these insights to inform some further observational research and ultimately, the development of a new game using biofeedback to improve wellbeing. It draws on the research paper co-authored by Richard Burnett and Chris Cullen, Effectiveness of the Mindfulness in Schools Programme: Non-randomised controlled feasibility study.
CITATION STYLE
Sawyer, S. (2020). Oh Me, Oh My! Identity Development Through Video Games. In Video Games and Well-being (pp. 49–63). Springer International Publishing. https://doi.org/10.1007/978-3-030-32770-5_4
Mendeley helps you to discover research relevant for your work.