Designing for mobile interactions is a difficult task. Designers must understand the multifaceted nature of the mobile context and require an overview of interaction techniques feasible for that context. We propose gadgile probing as a technique to support the design for mobile interactions. Introducing "off-the-shelf" technology in the inquiry phase enables designers to explore not only what is but also what could be early in the process. We present an example from running and biking. Our findings demonstrate that gadgile probing can complement contextual inquiries providing a good understanding of the context, listing needs and desires of participants, evaluating alternative interaction techniques, and inspiring designers and users to ideate about future technologies.
CITATION STYLE
Stigberg, S. K. (2016). Gadgile probing: Supporting design of active mobile interactions. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 9746, pp. 333–343). Springer Verlag. https://doi.org/10.1007/978-3-319-40409-7_32
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