The human aging process is associated with systematic deterioration of cognitive and motor performance. Age-related deficits in motor skills and symptoms of cognitive decline, such as memory, attention and executive functioning problems, are major contributors to a loss of functional independence and reduced quality of life of the elderly. The virtual reality system presented can be used as an aid for effective training of those skills. The use of virtual reality training for therapeutic purposes is promising - not only does it provide encouraging medical and psychological effects but it may also be considered as an interesting leisure activity for seniors. The paper presents a pilot study which aims to qualitatively assess the usefulness of a VR technology-based solution for training cognitive and motor functions. The pre-test phase of the study was conducted on 9 subjects aged 62-81 (M = 71.66; SD = 7.00), who were asked to evaluate the performed tasks in terms of novelty and attractiveness. All subjects completed the pilot study. The SUS result was 55.56 (SD = 9.90), which is a marginal result. However, the UEQ result showed that all aspects of the game were reported as satisfactory. The pilot studies show that VR is well tolerated by the elderly. As demonstrated by the results, the system has moderate utility, but may be a promising solution for training cognitive-motor skills.
CITATION STYLE
Podhorecka, M., Szrajber, R., Andrzejczak, J., Lacko, J., & Lipiński, P. (2021). VIRTUAL REALITY-BASED COGNITIVE STIMULATION USING GRYDSEN SOFTWARE AS A MEANS TO PREVENT AGE-RELATED COGNITIVE-MOBILITY DISORDERS - A PILOT OBSERVATIONAL STUDY. Human Technology, 17(3), 321–335. https://doi.org/10.14254/1795-6889.2021.17-3.7
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