CyGaMEs: A full-service instructional design model harnessing game-based technologies for learning and assessment

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Abstract

CyGaMEs harnesses the power of game-based technologies for enhanced learning and embedded assessment. CyGaMEs is a principled and formal approach to instructional game design, assessment, and formative evaluation through applied analogical reasoning, learning science, entertainment game, and instructional design theories. CyGaMEs makes learning more intuitive by creating game-based environments that are analogs of targeted learning domains. Players construct viable intuitions (prior knowledge). Experimental research using CyGaMEs' Selene, an instructional game targeting lunar geology, supports the approach.

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Reese, D. D. (2012). CyGaMEs: A full-service instructional design model harnessing game-based technologies for learning and assessment. In The Next Generation of Distance Education: Unconstrained Learning (Vol. 9781461417859, pp. 157–170). Springer US. https://doi.org/10.1007/978-1-4614-1785-9_10

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