Developing participatory computational design systems for a wider professional community of architects is a key enabler to explore the benefits of massively-collaborative creative design search and discovery. In this paper we formulate three principles to increase the creative control of non-expert users when developing participatory computational design systems. We present an overview of four existing strategies for encoding design content into digital modeling environments and introduce a fifth one, assisted sculpting, that uses iso-surfacing and constraint-solving. Finally, we describe our technical implementation of an assisted sculpting digital environment with potential applications in creating massing models and schematic designs.
CITATION STYLE
Savov, A., Winkler, R., & Tessmann, O. (2020). Encoding Architectural Designs as Iso-surface Tilesets for Participatory Sculpting of Massing Models. In Impact: Design With All Senses (pp. 199–213). Springer International Publishing. https://doi.org/10.1007/978-3-030-29829-6_16
Mendeley helps you to discover research relevant for your work.