Photorealistic maps are a useful navigational guide for large indoor environments, such as museums and businesses. However, it is impossible to acquire photographs covering a large indoor environment from aerial viewpoints. This paper presents a 3D reconstruction and visualization system to automatically produce clean and well-regularized texture-mapped 3D models for large indoor scenes, from ground-level photographs and 3D laser points. The key component is a new algorithm called "Inverse CSG" for reconstructing a scene in a Constructive Solid Geometry (CSG) representation consisting of volumetric primitives, which imposes powerful regularization constraints to exploit structural regularities. We also propose several techniques to adjust the 3D model to make it suitable for rendering the 3D maps from aerial viewpoints. The visualization system enables users to easily browse a large scale indoor environment from a bird's-eye view, locate specific room interiors, fly into a place of interest, view immersive ground-level panorama views, and zoom out again, all with seamless 3D transitions. We demonstrate our system on various museums, including the Metropolitan Museum of Art in New York City - one of the largest art galleries in the world. © 2012 Springer-Verlag.
CITATION STYLE
Xiao, J., & Furukawa, Y. (2012). Reconstructing the world’s museums. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 7572 LNCS, pp. 668–681). https://doi.org/10.1007/978-3-642-33718-5_48
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