Digital trust games: An experimental study

2Citations
Citations of this article
11Readers
Mendeley users who have this article in their library.
Get full text

Abstract

An experimental study of the digital trust game in [2] is presented. The study consists of an initial survey followed by a four-part dynamic experiment investigating various aspects of digital trust decisions. Digital trust in online environments differs from its offline variants due to its unique characteristics such as near instantaneous communication, transient and impersonal nature of interactions, immediate access to opinions of others, and availability of high amount of (but often low quality) information. It is observed that while the game theory provides a suitable analytical framework for quantitative analysis of digital trust decisions, the model in [2] has its shortcomings. Firstly, the subjects do not seem to adopt an iterative best or gradient response strategy. They exhibit significant (mental) inertia and only respond to new information or significant situation changes. Secondly, they take into account signals from their social circle much more than aggregate signals such as average scores. Both of these results and additional insights gained have important implications for future game theoretic modeling efforts of digital trust. © 2011 Springer-Verlag.

Cite

CITATION STYLE

APA

Alpcan, T., Levi, A., & Savaş, E. (2011). Digital trust games: An experimental study. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 7037 LNCS, pp. 182–200). https://doi.org/10.1007/978-3-642-25280-8_15

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free