Autobiographic knowledge for believable virtual characters

18Citations
Citations of this article
42Readers
Mendeley users who have this article in their library.
Get full text

Abstract

It has been widely acknowledged in the areas of human memory and cognition that behaviour and emotion are essentially grounded by autobiographic knowledge. In this paper we propose an overall framework of human autobiographic memory for modelling believable virtual characters in narrative story-telling systems and role-playing computer games. We first lay out the background research of autobiographic memory in Psychology, Cognitive Science and Artificial Intelligence. Our autobiographic agent framework is then detailed with features supporting other cognitive processes which have been extensively modelled in the design of believable virtual characters (e.g. goal structure, emotion, attention, memory schema and reactive behaviour-based control at a lower level). Finally we list directions for future research at the end of the paper. © Springer-Verlag Berlin Heidelberg 2006.

Cite

CITATION STYLE

APA

Ho, W. C., & Watson, S. (2006). Autobiographic knowledge for believable virtual characters. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 4133 LNAI, pp. 383–394). Springer Verlag. https://doi.org/10.1007/11821830_31

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free