Time Planning, Leisure and Technology as Tools to Promote Child Well-Being

2Citations
Citations of this article
5Readers
Mendeley users who have this article in their library.
Get full text

Abstract

Subjective well-being of children and adolescents has been associated with the perception they have about the activities they perform in their leisure time and the people with whom they interact and have fun. Some of the most frequent activities performed by adolescents are those that require the use of technology, and especially those through which one can connect with others. In order to promote subjective well-being of children and adolescents aged 11 to 14 years, an intervention proposed activities to stimulate the organization of time, encourage the choice of playful leisure activities and present strategies for using technology as a possibility to obtain social support. This chapter intends to verify the results of this intervention, through qualitative (content analysis) and quantitative analysis (ANOVA for repeated measures within groups and differences in differences regression analysis), considering the triangulation of methods. The results indicated that children and adolescents who participated in the intervention had a significant increase in the organization of time and social support when compared with their own pre and post intervention, and when compared to a control group.

Cite

CITATION STYLE

APA

Schütz, F. F., & Stum, J. C. (2017). Time Planning, Leisure and Technology as Tools to Promote Child Well-Being. In Children’s Well-Being: Indicators and Research (Vol. 16, pp. 267–290). Springer Nature. https://doi.org/10.1007/978-3-319-55601-7_13

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free