PipeBlind: A Game Adaptation for Blind

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Abstract

Video games adapted for people with any type of disability should be a growing concern for the video game production companies, programmers and researchers. Literature research reveals that there is still no systematic and structured set of guidelines being followed in order to achieve a truly accessible game. Some researchers and programmers simply follow some recommendations and not always. In this sense, we tried to follow well-known and established heuristics about usability with their mapping for accessibility to be applied in a well-known game, Pipe Mania. Although the game is not yet completely ready to be played by a blind person, it already has the basic mechanisms implemented and others defined. In addition to the recommendations found in the literature, in gathering expert opinion, in applying heuristics and guidelines, it will also be necessary to interview individuals representing potential players. Finally, the game should be tested by users including the disabled ones in order to evaluate the Player eXperience.

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Gomes, A., Simão, N., & Teixeira, A. R. (2023). PipeBlind: A Game Adaptation for Blind. In Communications in Computer and Information Science (Vol. 1833 CCIS, pp. 298–305). Springer Science and Business Media Deutschland GmbH. https://doi.org/10.1007/978-3-031-35992-7_41

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