In this paper, the authors evaluate and compare two different paradigms of natural interaction, one metaphorical and one natural, in order to control the movement of the user inside a virtual model of an archaeological reconstruction. This work measures the two paradigm’s usability in order to use this installation in a museum environment. The system was implemented on a game engine enabling the use of a Kinect 2 depth camera to obtain user input by means of body gesture analysis.
CITATION STYLE
Hernández Ibáñez, L. A., Barneche-Naya, V., & Mihura-López, R. (2016). Natural interaction and movement paradigms. A comparison of usability for a kinect enabled museum installation. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 9753, pp. 145–155). Springer Verlag. https://doi.org/10.1007/978-3-319-39483-1_14
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