Sensorimotor Recalibration in Virtual Environments

  • Wright W
  • Creem-Regehr S
  • Warren W
  • et al.
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Abstract

(from the cover) Virtual Reality for Physical and Motor Rehabilitation reviews two decades of progress and anticipates advances to come. IT offers current research on the capacity of VR to evaluate, address, and reduce motor skill limitations, and the use of VR to support motor and sensorimotor function, from the most basic to the most sophisticated skill levels. Expert scientists and clinicians explain how the brain organizes motor behavior, relate therapeutic objectives to client goals, and differentiate among VR platforms in engaging the production of movement and balance. On the practical side, contributors demonstrate that VR complements existing therapies across various conditions such as neurodegenerative diseases, traumatic brain injury, and stroke. (PsycINFO Database Record (c) 2015 APA, all rights reserved)

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Wright, W. G., Creem-Regehr, S. H., Warren, W. H., Anson, E. R., Jeka, J., & Keshner, E. A. (2014). Sensorimotor Recalibration in Virtual Environments (pp. 71–94). https://doi.org/10.1007/978-1-4939-0968-1_5

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