Pass the ball: Game-based learning of software design

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Abstract

Based on our experience using active learning methods to teach object-oriented software design we propose a game-based approach to take the classroom experience into a virtual environment. The different pedagogical approaches that our active method supports, have motivated us to tailor an architecture that supports the creation of different variations of role-play environments, ranging from open-ended trial and error approaches to highly constrained settings where students can not get very far from the solution. We also describe a prototype that instantiates this architecture called ViRPlay3D2. © IFIP International Federation for Information Processing 2007.

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APA

Jiménez-Díaz, G., Gómez-Albarrán, M., & González-Calero, P. A. (2007). Pass the ball: Game-based learning of software design. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 4740 LNCS, pp. 49–54). Springer Verlag. https://doi.org/10.1007/978-3-540-74873-1_7

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