We describe a multilevel algorithm compiling a general game description in GDL into an optimized reasoner in a low level language. The aim of the reasoner is to efficiently compute game states and perform simulations of the game. This is essential for many General Game Playing systems, especially if they use simulation-based approaches. Our compiler produces a faster reasoner than similar approaches used so far. The compiler is implemented as a part of the player Dumalion. Although we concentrate on compiling GDL, the developed methods can be applied to similar Prolog-like languages in order to speed up computations. © Springer International Publishing 2013.
CITATION STYLE
Kowalski, J., & Szykuła, M. (2013). Game description language compiler construction. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 8272 LNAI, pp. 234–245). https://doi.org/10.1007/978-3-319-03680-9_26
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