Project-based learning (PBL) is an instructional model rooted in constructivist principles, according to which learning is driven by cognitive conflict and knowledge is constructed by the individual, through collaborative efforts and social interactions. Therefore relying on a social learning environment for implementing a PBL scenario appears beneficial. The approach is illustrated by means of eMUSE, a learning platform which aggregates several Web 2.0 tools and provides support for both students and teachers (common access point to all the social software components, basic administrative services, learner monitoring and graphical visualizations, evaluation and grading support). The implementation of a PBL scenario with eMUSE is described and an experimental study is presented, involving 45 undergraduate students enrolled in a "Web Applications' Design" course. The scenario enactment is successful and the results of the study are encouraging in terms of subjective learner satisfaction, motivation, learning gain and involvement. © 2012 Springer-Verlag.
CITATION STYLE
Popescu, E. (2012). Project-based learning with eMUSE: An experience report. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 7558 LNCS, pp. 41–50). https://doi.org/10.1007/978-3-642-33642-3_5
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