In this paper, smartphones and exergame controllers are proposed as BYOD (Bring Your Own Device) solutions for carrying out the interactive learning activities of an online sport and exercise sciences university program. Such devices can be used as sources of kinematic and physiological data during the execution of some selected physical activities for providing, at the same time, a real-time feedback to the student and a ubiquitous assessment to the teacher. Some use scenarios are presented together with a conceptual framework for integrating such devices (and relevant data stream) in an e-learning platform based on a Cloud and Fog Computing architecture.
CITATION STYLE
Picerno, P., Pecori, R., Raviolo, P., & Ducange, P. (2019). Smartphones and Exergame Controllers as BYOD Solutions for the e-tivities of an Online Sport and Exercise Sciences University Program. In Communications in Computer and Information Science (Vol. 1091, pp. 217–227). Springer Science and Business Media Deutschland GmbH. https://doi.org/10.1007/978-3-030-31284-8_17
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