The evaluation of competence activities through a video analysis system: non-formal education with Ninus

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Abstract

This study analyses various teaching and learning situations designed to improve certain competences in a non-formal educational context. During the sessions, an interactive projection system called Ninus is used. The activities are designed through gamification strategies and the creation of a teaching and learning environment which promotes motivation. As a case study, a qualitative analysis of video recordings of the work sessions is carried out. To analyse the data, we used a video analysis program (MED1C) to systematize the evaluation process. To evaluate participants’ achievement in terms of the desired competences, a rubric was prepared and integrated into the video analysis system. This document defines performance levels based on Bloom’s taxonomy. The analysis of the results shows that the use of Ninus as a didactic resource promotes motivation and makes it possible to carry out meaningful activities to develop competences.

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Baiges, A. R., & Cantabrana, J. L. L. (2020). The evaluation of competence activities through a video analysis system: non-formal education with Ninus. Aloma, 38(2), 59–68. https://doi.org/10.51698/ALOMA.2020.38.2.59-68

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