Tactile apparent motion presented from seat pan facilitates racing experience

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Abstract

When moving through the world, humans receive a variety of sensory cues involved in self-motion. In this study, we clarified whether a tactile flow created by a matrix of vibrators in a seat pan simultaneously presented with a car-racing computer game enhances the perceived forward velocity of self-motion. The experimental results show that the forward velocity of self-motion is significantly overestimated for rapid tactile flows and underestimated for slow ones, compared with only optical flow or non-motion vibrotactile stimulation conditions. © 2013 Springer-Verlag Berlin Heidelberg.

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APA

Amemiya, T., Hirota, K., & Ikei, Y. (2013). Tactile apparent motion presented from seat pan facilitates racing experience. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 8021 LNCS, pp. 121–128). Springer Verlag. https://doi.org/10.1007/978-3-642-39405-8_15

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