Video games increasingly take place in dynamic worlds with more autonomous characters and highly variable and moldable narratives. However, our tools for studying how players interact with these complex worlds are severely limited. In this paper, we propose different visualizations that can be used to more effectively analyze interactive narrative systems, and present a case study that applies these techniques to analysis of player logs from the interactive drama Façade. © 2011 Springer-Verlag.
CITATION STYLE
Sali, S., & Mateas, M. (2011). Using information visualization to understand interactive narrative: A case study on Façade. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 7069 LNCS, pp. 284–289). https://doi.org/10.1007/978-3-642-25289-1_31
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