Haptography: Capturing and recreating the rich feel of real surfaces

35Citations
Citations of this article
47Readers
Mendeley users who have this article in their library.
Get full text

Abstract

Haptic interfaces, which allow a user to touch virtual and remote environments through a hand-held tool, have opened up exciting new possibilities for applications such as computer-aided design and robot-assisted surgery. Unfortunately, the haptic renderings produced by these systems seldom feel like authentic re-creations of the richly varied surfaces one encounters in the real world. We have thus envisioned the new approach of haptography, or haptic photography, in which an individual quickly records a physical interaction with a real surface and then recreates that experience for a user at a different time and/or place. This paper presents an overview of the goals and methods of haptography, emphasizing the importance of accurately capturing and recreating the high frequency accelerations that occur during tool-mediated interactions. In the capturing domain, we introduce a new texture modeling and synthesis method based on linear prediction applied to acceleration signals recorded from real tool interactions. For recreating, we show a new haptography handle prototype that enables the user of a Phantom Omni to feel fine surface features and textures. © 2011 Springer-Verlag.

Cite

CITATION STYLE

APA

Kuchenbecker, K. J., Romano, J., & McMahan, W. (2011). Haptography: Capturing and recreating the rich feel of real surfaces. In Springer Tracts in Advanced Robotics (Vol. 70, pp. 245–260). https://doi.org/10.1007/978-3-642-19457-3_15

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free