3D fused visualization based on particles-based rendering with opacity using volume texture

1Citations
Citations of this article
1Readers
Mendeley users who have this article in their library.
Get full text

Abstract

In medical, scientific and other fields, transparent surface visualization is useful to investigate inner 3D structures. Such visualization usually uses the polygon graphics, where the polygons must be sorted along the line of sight. The sorting, however, requires long computation time for largescale data. Besides order of polygons in the sorting often becomes indefinite especially for intersecting surfaces. On the other hand, the particle-based volume rendering was proposed as a transparent-rendering method which does not require sorting. In addition, the important feature of this method is to generate the particles first only once. The purpose of this paper is to execute the surface rendering with the opacity by using the volume texture. Furthermore, we show the 3D fused image, such as volume-surface. © Springer-Verlag Berlin Heidelberg 2013.

Cite

CITATION STYLE

APA

Hasegawa, K., Hachimura, K., & Tanaka, S. (2013). 3D fused visualization based on particles-based rendering with opacity using volume texture. In Communications in Computer and Information Science (Vol. 402, pp. 160–165). Springer Verlag. https://doi.org/10.1007/978-3-642-45037-2_15

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free