We propose a machine learning approach to action prediction in one-shot games. In contrast to the huge literature on learning in games where an agent's model is deduced from its previous actions in a multi-stage game, we propose the idea of inferring correlations between agents' actions in different one-shot games in order to predict an agent's action in a game which she did not play yet. We define the approach and show, using real data obtained in experiments with human subjects, the feasibility of this approach. Furthermore, we demonstrate that this method can be used to increase payoffs of an adequately informed agent. This is, to the best of our knowledge, the first proposed and tested approach for learning in one-shot games, which is the most basic form of multiagent interaction. © Springer-Verlag Berlin Heidelberg 2006.
CITATION STYLE
Altman, A., Bercovici-Boden, A., & Tennenholtz, M. (2006). Learning in one-shot strategic form games. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 4212 LNAI, pp. 6–17). Springer Verlag. https://doi.org/10.1007/11871842_6
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