This study was aimed at designing and developing the interactive learning environment to enhance creative thinking in problem solving for computer education students. The Developmental Research Method - Type II of Richey and Klein (2007) was used with focuses on a model design and development. During the first phase, the model was designed and developed through the following steps: (1) studying relevant principles, theories and research, (2) synthesizing the theoretical framework, (3) studying the context, (4) synthesizing the designing framework, (5) developing the interactive learning environment, (6) assessing the efficiency of the interactive learning environment, and (7) studying the real context of the interactive learning environment. The findings of this phase show the following major components of the interactive learning environment, namely, (1) problem base, (2) learning resource, (3) related case, (4) cognitive tool, (5) training for creative problem solving thinking, (6) collaboration, (7) scaffolding, (8) coaching, and (9) stakeholders. In terms of the efficiency of the interactive learning environment model, we found efficiency in the experts’ evaluation, in learners’ attitudes, in creative problem solving thinking, and in learning achievements.
CITATION STYLE
Vongtathum, P., & Chaijaroen, S. (2019). Design and Development of Interactive Learning Environment Model to Enhance the Creative Problem Solving Thinking for Computer Education Students. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 11937 LNCS, pp. 703–712). Springer. https://doi.org/10.1007/978-3-030-35343-8_74
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