Game Design as STS Research

  • Dumit J
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Abstract

Game design offers a powerful pedagogical paradigm for engaging students in thinking and researching sociotechnical systems. Using the example of designing a game around fracking, this paper describes how game design grapples with emergent dynamic processes, and how students are drawn into becoming STS researchers.

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Dumit, J. (2017). Game Design as STS Research. Engaging Science, Technology, and Society, 3, 603–612. https://doi.org/10.17351/ests2017.132

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