Abstract
Game design offers a powerful pedagogical paradigm for engaging students in thinking and researching sociotechnical systems. Using the example of designing a game around fracking, this paper describes how game design grapples with emergent dynamic processes, and how students are drawn into becoming STS researchers.
Cite
CITATION STYLE
APA
Dumit, J. (2017). Game Design as STS Research. Engaging Science, Technology, and Society, 3, 603–612. https://doi.org/10.17351/ests2017.132
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