Have you ever been sitting in a game-design workshop trying to make a game work when suddenly someone suggested incorporating elements like drawing a card or rolling a die as a contribution to creating a functional design? How did that make you feel? Yes, so did I, but please read a bit further - there might be a solution for that. This paper proposes a model for using your customer's key competencies, not to design the game, but to qualify the processes of establishing and meeting learning criteria. © 2013 Springer-Verlag.
CITATION STYLE
Henriksen, T. D. (2013). Designing well with others: Using customer’s core competencies when co-designing learning games. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 8101 LNCS, pp. 247–253). https://doi.org/10.1007/978-3-642-40790-1_24
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