The Schome Park Programme set out to extend thinking about what the education system for the information age (Schome) should be like. The first three phases of the programme spanned 13 months and involved the use of Schome Park, our ``closed'' island(s) in Teen Second Life (TM) (TSL) virtual world alongside a wild and forum. During this time approximately two hundred 13-17 year olds and around 50 adults were given access to Schome Park. Having explained the context in which this work took place the paper outlines the initial educational design underpinning the programme and describes some of the activities which took place. It goes on to explore some dimensions of practice which emerged from the data analysis towards the end of Phase 3, focusing on learner experiences of experimentation, playfulness, curriculum, choice, participation and the expression of the learner voice.
CITATION STYLE
Twining, P., & Footring, S. (2010). The Schome Park Programme: Exploring Educational Alternatives (pp. 53–74). https://doi.org/10.1007/978-1-84996-047-2_4
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