An object-oriented effects system

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Abstract

An effects systems describes how state may be accessed during the execution of some program component. This information is used to assist reasoning about a program, such as determining whether data dependencies may exist between two computations. We define an effects system for Java that preserves the abstraction facilities that make objectoriented programming languages attractive. Specifically, a subclass may extend abstract regions of mutable state inherited from the superclass. The effects system also permits an object's state to contain the state of wholly-owned subsidiary objects. In this paper, we describe a set of annotations for declaring permitted effects in method headers, and show how the actual effects in a method body can be checked against the permitted effects.

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Greenhouse, A., & Boyland, J. (1999). An object-oriented effects system. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 1628, pp. 205–229). Springer Verlag. https://doi.org/10.1007/3-540-48743-3_10

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