In this paper we describe the development of a multi-player computer game created to train the intercultural competence and metacognitive agility (self-awareness and self-regulated learning) of United States Army Special Forces team leaders. We describe a unique design that features a novel role for real-time, in-game peer performance assessment and feedback to encourage user reflection and self-explanation. We also discuss how the multiplayer game is successfully used in Special Forces intercultural communication education and offer user feedback results from a study conducted with 51 Special Forces officers. © 2009 Springer Berlin Heidelberg.
CITATION STYLE
Raybourn, E. M. (2009). Intercultural competence game that fosters metacognitive agility and reflection. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 5621 LNCS, pp. 603–612). https://doi.org/10.1007/978-3-642-02774-1_65
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