In this paper, we investigate the use of logic-based multi-agent systems for modelling active environments. Our case study is an intelligent support system for a so-called "active museum". We show the approach of structuring the "agent space", i.e., the social organisations acting within the environment, is well fitted to naturally represent not only the physical structure of the application, but also the virtual structure in which it operates. The adoption of a logic-based modelling system provides high-level programming concepts, and allows the designer to rapidly design and develop flexible software to be used in active environments. © Springer-Verlag Berlin Heidelberg 2005.
CITATION STYLE
Hirsch, B., Fisher, M., Ghidini, C., & Busetta, P. (2005). Organising software in active environments. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 3487 LNAI, pp. 265–280). Springer Verlag. https://doi.org/10.1007/11533092_16
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