The potential of interactive digital storytelling for the creation of educational computer games

14Citations
Citations of this article
46Readers
Mendeley users who have this article in their library.
Get full text

Abstract

The usage of computer games for educational purposes is currently widely discussed. But, to what extend do computer games cope with the requirements for learning? In this paper we discuss the application of digital games to learning and the problems and demands resulting from this integration. The question on how to integrate learning successfully with elements of play and games seems to be unsolved. We propose to integrate Interactive Digital Storytelling (IDS) with game-based learning (GBL) as a concept for building educational computer games. Furthermore, we discuss the requirements for effective learning applications based on the IDS paradigm. © 2008 Springer-Verlag Berlin Heidelberg.

Cite

CITATION STYLE

APA

Weiß, S. A., & Müller, W. (2008). The potential of interactive digital storytelling for the creation of educational computer games. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 5093 LNCS, pp. 475–486). https://doi.org/10.1007/978-3-540-69736-7_51

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free