Using Reinforcement Learning Agents to Analyze Player Experience

0Citations
Citations of this article
3Readers
Mendeley users who have this article in their library.
Get full text

Abstract

Analyzing player experience often requires collecting lots of gameplay data from human players, which is labor-intensive. In this paper, we present an approach to classify player experience using AI agents. A deep Reinforcement AI agent is deployed to learn abstract representation of game states. Then, machine learning models are trained with the abstract representation to evaluate the player experience. It shows that the abstract representation learned by AI agents can provide important information about how game levels are perceived by players. And the abstract representation can help machine learning models to classify whether player experience is enjoyable.

Cite

CITATION STYLE

APA

Zhu, T., Yao, P., & Zyda, M. (2020). Using Reinforcement Learning Agents to Analyze Player Experience. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 12181 LNCS, pp. 510–519). Springer. https://doi.org/10.1007/978-3-030-49059-1_38

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free