Analysis of Digital Games Related to Mathematics Education with Deconstructing

  • Alkan S
  • Korkmaz E
N/ACitations
Citations of this article
33Readers
Mendeley users who have this article in their library.

Abstract

In this study, the design and educational aspects of digital games on Steam (Digital Game Sales Platform) were examined. Case study, one of the qualitative research methods, was used in the research. Universal design model and principles, educational and game mechanics were used in the analysis of the games. The games were analyzed using the Deconstructing method. In parallel with the findings obtained, it is seen that game mechanics are more various than learning mechanics in games. Also in game designs, it is considered that entertainment is more important than educational use. It was determined that question-answer mechanics are used more frequently among learning mechanics in games. One reason for this may be the ease of construction of question-answer mechanics. The main goal is to establish an interaction between education and game mechanics. In addition, it was defined that another important mechanic used in games is "instant feedback". In addition, in line with the findings, it was detected that in-game rules, levels and awards facilitate learning and increase motivation.

Cite

CITATION STYLE

APA

Alkan, S., & Korkmaz, E. (2021). Analysis of Digital Games Related to Mathematics Education with Deconstructing. World Journal of Education, 11(2), 46. https://doi.org/10.5430/wje.v11n2p46

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free