Player experience constitutes one of the most significant factors in determining the success rate of games. Games which do not provide enormous user experience usually will not gain intense interest from players. The concept of player experience is normally interchanged with concepts such as fun, flow, fulfillment, enjoyment, engagement, satisfaction, pleasure and playability. In this paper, we reviewed, analyzed and discussed the different attributes and methodologies used to evaluate player experience for game play. We concluded the finding in a playability matrix based on an analysis of methodologies for evaluating player experience in game play. The matrix was constructed from literature analysis, which comprised of attributes consisting of qualitative and quantitative, verbal and non-verbal, empirical and non-empirical methods. © 2011 Springer-Verlag.
CITATION STYLE
Chu, K., Wong, C. Y., & Khong, C. W. (2011). Methodologies for evaluating player experience in game play. In Communications in Computer and Information Science (Vol. 173 CCIS, pp. 118–122). https://doi.org/10.1007/978-3-642-22098-2_24
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