I describe work in progress on a system for interactive prototyping of Al-based characters. A sort of "Sims construction set", the system combines a simple physics simulation with a set of domain-specific languages to allow programmers to quickly build and test character AI. It allows iterative, incremental development in which behaviors can be compactly authored, tested, monitored, and hot-swapped for new behaviors, using in-game editing and debugging facilities. Copyright © 2011, Association for the Advancement of Artificial.
CITATION STYLE
Horswill, I. (2011). Toward a rapid prototyping environment for character behavior. In Proceedings of the 7th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2011 (pp. 40–45). https://doi.org/10.1609/aiide.v7i1.12436
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