In this paper we describe a language-driven approach to the development of videogames. In our approach the development process starts with the design of a suitable domain-specific language for building games, along with an abstract syntax for the language and its operational semantics. Next an engine supporting the language is built. Finally games are built using the customized language and they are executed using the engine. This approach is exemplified with the 〈e-Game〉 project, which delivers the design of a language and the construction of an engine for the documental development of graphical adventure videogames with educational purposes. © IFIP International Federation for Information Processing 2006.
CITATION STYLE
Moreno-Ger, P., Martínez-Ortiz, I., Sierra, J. L., & Fernández-Manjón, B. (2006). Language-driven development of videogames: The 〈e-game〉 experience. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 4161 LNCS, pp. 153–164). Springer Verlag. https://doi.org/10.1007/11872320_19
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