The popularity of digital games and the wide diffusion of mobile devices with sensors and communication capabilities have led many researchers to think how this technology can be put to good use to improve people’s lives and, in general, our society. In this short survey we present an overview on how mobile games can go beyond their entertainment purpose to pursue a service that may be useful to overcome health and accessibility impairments.
CITATION STYLE
Bujari, A., Ciman, M., Gaggi, O., & Palazzi, C. E. (2016). Can a game improve people’s lives? The case of serious games. In Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST (Vol. 169, pp. 270–275). Springer Verlag. https://doi.org/10.1007/978-3-319-47063-4_27
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