This paper presents a new method for interactive viewing of dynamically sampled environments. We introduce a 3D mesh-based reconstruction called a tapestry that serves both as the display representation and as a cache that supports the re-use of samples across views. As the user navigates through the environment, the mesh continuously evolves to provide an appropriate image reconstruction for the current view. In addition, the reconstruction process provides feedback to the renderer to guide adaptive sampling.
CITATION STYLE
Simmons, M., & Séquin, C. H. (2000). Tapestry: A Dynamic Mesh-based Display Representation for Interactive Rendering (pp. 329–340). https://doi.org/10.1007/978-3-7091-6303-0_30
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