Real-time motion transition by example

3Citations
Citations of this article
4Readers
Mendeley users who have this article in their library.
Get full text

Abstract

Motion transitioning is a common task in real-time applications such as games. While most character motions can be created a priori using motion capture or hand animation, transitions between these motions must be created by an animation system at runtime. Because of this requirement, it is often difficult to create a transition that preserves the feel that the actor or animator has put into the motion. In addition, transitions must be created in real-time. This paper describes a method of creating motion transitions that is computationally feasible for interactive speeds and preserves the feel of the original motions. We do this by using both a procedural motion and a motion segment taken from the motions being transitioned between. © Springer-Verlag Berlin Heidelberg 2010.

Cite

CITATION STYLE

APA

Egbert, C., Egbert, P. K., & Morse, B. S. (2010). Real-time motion transition by example. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 6169 LNCS, pp. 138–147). https://doi.org/10.1007/978-3-642-14061-7_14

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free