Motion transitioning is a common task in real-time applications such as games. While most character motions can be created a priori using motion capture or hand animation, transitions between these motions must be created by an animation system at runtime. Because of this requirement, it is often difficult to create a transition that preserves the feel that the actor or animator has put into the motion. In addition, transitions must be created in real-time. This paper describes a method of creating motion transitions that is computationally feasible for interactive speeds and preserves the feel of the original motions. We do this by using both a procedural motion and a motion segment taken from the motions being transitioned between. © Springer-Verlag Berlin Heidelberg 2010.
CITATION STYLE
Egbert, C., Egbert, P. K., & Morse, B. S. (2010). Real-time motion transition by example. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 6169 LNCS, pp. 138–147). https://doi.org/10.1007/978-3-642-14061-7_14
Mendeley helps you to discover research relevant for your work.