This paper describes a system platform for animated impostors manipulation for real-time display in games design. Our "agent common environment" provides built-in commands for perception and for acting, while the in-between step of reasoning and behavior computation is defined through an external, extendible, and parameterized collection of behavioral plug-ins. Finally we introduce concrete case studies that demonstrate the effectiveness of our approach. © 2008 Springer-Verlag Berlin Heidelberg.
CITATION STYLE
Yuan, Y., & Yan, L. (2008). Animated impostors manipulation for real-time display in games design. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 5093 LNCS, pp. 544–550). https://doi.org/10.1007/978-3-540-69736-7_58
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