Categorization and cooperation across games

6Citations
Citations of this article
17Readers
Mendeley users who have this article in their library.

Abstract

We study a model where agents face a continuum of two-player games and categorize them into a finite number of situations to make sense of their complex environment. Agents need not share the same categorization. Each agent can cooperate or defect, conditional on the perceived category. The games are fully ordered by the strength of the temptation to defect and break joint cooperation. In equilibrium agents share the same categorization, but achieve less cooperation than if they could perfectly discriminate games. All the equilibria are evolutionarily stable, but stochastic stability selects against cooperation. We model agents’ learning when they imitate successful players over similar games, but lack any information about the opponents’ categorizations. We show that imitation conditional on reaching an intermediate aspiration level leads to a shared categorization that achieves higher cooperation than under perfect discrimination.

Cite

CITATION STYLE

APA

Licalzi, M., & Mühlenbernd, R. (2019). Categorization and cooperation across games. Games, 10(1). https://doi.org/10.3390/g10010005

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free