Wearable devices are gaining increasing attention with the smartphone market slowing down. As many major consumer electronics manufacturers are undertaking expanding the wearable device market, the future is suggested to consist of a “year of the wearable devices”. Because wearable contents are still newly created, many interaction design issues of wearable devices like HMD still exist. This study focuses on the affective interaction design for HMD contents. It focuses on the cinematic content that the user experiences with the VR cinema in a very personal environment. We suggest a novel method of affective multimodal story-based interaction methodology for the VR cinema of HMD to maximize the users’ emotional responses. Contextual and implicit interactions enable the users to be more engrossed in the narrative of the cinema and affected emotionally through the experience. The research results have significant effect on future directions in designing the affective interaction method for HMD contents.
CITATION STYLE
Kang, J. (2017). Affective multimodal story-based interaction design for VR cinema. In Advances in Intelligent Systems and Computing (Vol. 483, pp. 593–604). Springer Verlag. https://doi.org/10.1007/978-3-319-41661-8_58
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