Full body interaction with virtual characters in an interactive storytelling scenario

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Abstract

This paper presents a full body interaction approach developed for Traveller, an intercultural training game for young adults based on an interactive storytelling scenario. Traveller involves virtual characters interacting with the users on a large display screen. The users interact with a Kinect, performing full body gestures and controlling a freehand swipe menu to trigger navigation and dialogue actions in the game. A first evaluation proved the recognition capabilities of our system and the comparison with a mouse interface in terms of usability and user experience showed higher positive affect with the Kinect, but a tendency for higher usability and flow with the mouse. © 2014 Springer International Publishing Switzerland.

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APA

Kistler, F., Endrass, B., & André, E. (2014). Full body interaction with virtual characters in an interactive storytelling scenario. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 8637 LNAI, pp. 236–239). Springer Verlag. https://doi.org/10.1007/978-3-319-09767-1_30

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