Nowadays, the video gaming experience is shifting from merely realistic to believable. The increasing graphic power of current graphic cards has made it possible to render near lifelike images. Unfortunately, the behaviour of the computer driven player and non-playing characters is often poor when compared to their visual appearance. In this sense, there has been a recent interest in improving the video gaming experience with novel Artificial Intelligence (AI) techniques. This paper presents a robotics inspired behavioural AI technique to simulate characters' personalities in an multi-award winning commercial video game. Copyright 2008 ICST.
CITATION STYLE
Delgado-Mata, C., & Ibáñez-Martinez, J. (2008). AI opponents with personality traits in überpong. In INTETAIN 2008 - 2nd International Conference on INtelligent TEchnologies for Interactive EnterTAINment. ICST. https://doi.org/10.4108/icst.intetain2008.2490
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