Abstract: The performance of hardware-based interactive rendering systems is often constrained by polygon fill rates and texture map capacity, rather than polygon count alone. We present a new software texture caching algorithm
CITATION STYLE
Dumont, R., Pellacini, F., & Ferwerda, J. A. (2001). A Perceptually-Based Texture Caching Algorithm for Hardware-Based Rendering (pp. 249–256). https://doi.org/10.1007/978-3-7091-6242-2_23
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