Rehabilitation is now more costly than ever and novel solutions are needed to cope with such increasing costs. Exergames at home can be a viable solution, allowing the patients to exercise in the comfort of their own home while playing simple games. However, to provide all the functionalities that a traditional therapy would, an adequate architecture is needed: the exergames should provide, in addition to the game itself, monitoring, tracking, configuration, adaptation and motivation. We show how integrating computational intelligence inside a game engine, full gamification of rehabilitation sessions can be achieved.
CITATION STYLE
Pirovano, M., Mainetti, R., Lanzi, P. L., & Borghese, N. A. (2014). Game engines and exergames to guide rehabilitation at home. Biosystems and Biorobotics, 7, 129–134. https://doi.org/10.1007/978-3-319-08072-7_25
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